42 lines
724 B
C
42 lines
724 B
C
/*
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* Copyright (c) 2019-2021, yzrh <yzrh@noema.org>
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include "screen.h"
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#include "renderer.h"
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bool
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collision(int *a, int *b)
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{
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if (a[0] < b[0] + b[2] &&
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a[0] + a[2] > b[0] &&
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a[1] < b[1] + b[3] &&
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a[1] + a[3] > b[1])
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return 1;
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return 0;
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}
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bool
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collision_block(int *a, int *b)
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{
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return collision(
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(int[]) {a[0], a[1], SCREEN_UNIT, SCREEN_UNIT},
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(int[]) {b[0], b[1], SCREEN_UNIT, SCREEN_UNIT});
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}
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bool
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collision_bound(float x, float y, Snake_Text *message)
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{
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if (x > message->pos.x &&
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x < message->pos.x + message->pos.w &&
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y > message->pos.y &&
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y < message->pos.y + message->pos.h)
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return 1;
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return 0;
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}
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